[SOLVED] halfExtents not working Playcanvas React

I am trying a simple project in playcanvas react where a sphere falls into a big ground plane just to test the physics.

As it seems, the half extents prop does not do anything because the “collision model” of the box might continue to be 1x1x1.
Am i doing something wrong with this code?

import React from 'react';
import { Application, Entity } from '@playcanvas/react';
import { Camera, Render, Light, Collision, RigidBody } from '@playcanvas/react/components';
import { OrbitControls } from '@playcanvas/react/scripts';
import { FILLMODE_FILL_WINDOW, RESOLUTION_AUTO } from 'playcanvas';
import { usePhysics } from '@playcanvas/react/hooks';

const PhysicsScene = () => {
  const { isPhysicsLoaded } = usePhysics();

  if (!isPhysicsLoaded) {
    return null;
  }

  // En lugar de un fragmento <>, usamos una <Entity> como contenedor principal.
  return (
    <Entity name="PhysicsRoot">
      {/* Ground Plane */}
      <Entity name='ground'>
        <Entity scale={[20, 1, 20]}>
          <Render type="box" />
        </Entity>
        <Collision type="box" halfExtents={[10, 0.5, 10]} />
        <RigidBody type="static" />
      </Entity>


      {/* Falling Sphere (Ahora respetará su posición inicial) */}
      <Entity name='fallingSphere' position={[0, 15, 0.5]}>
        <Render type="sphere" />
        <Collision type="sphere" radius={1} />
        <RigidBody type="dynamic" mass={50} />
      </Entity>
    </Entity>
  );
};

export default function App() {
  return (
    <Application
      fillMode={FILLMODE_FILL_WINDOW}
      resolutionMode={RESOLUTION_AUTO}
      usePhysics
    >
      <Entity name='camera' position={[0, 10, 25]}>
        <Camera />
        <OrbitControls />
      </Entity>
      <Entity name='light' rotation={[45, -45, 45]}>
        <Light type='directional' />
      </Entity>

      <PhysicsScene />
    </Application>
  );
}

Thanks in advance!

cc @Mark_Lundin

Hey @Jorgix! Thanks for flagging I can confirm the halfExtents were not being applied correctly. I’ve submitted a fix for this which you can grab which you can test out with

npm i https://pkg.pr.new/@playcanvas/react@259

I’ve created a sandbox example using this build and can confirm it works. Let me know how you get on. I’ll likely publish a patch later today :+1:

Thanks so much for the answer!! Now it works perfectly :ok_hand: