[SOLVED] GS looks great in editor but low quality and incomplete when running preview

Hello,
I have imported a gaussian splat which looks perfect in the editor, it is of a room.
When I run a preview the quality looks lower (fewer splats) and the room is incomplete, the reverse angle is missing a wall.
Do anyone have any advice? Is there some culling happening once a preview is run?
Thank you

Here is an example
This is in editor:



This is the preview:

My guess is it may have something to do with the scene camera culling / rendering higher quality within a certain viewpoint.
I can see if I select the scene camera, that it s rendering higher quality from the direction of the viewport camera.
My guess is when I run the preview this behavior (high quality from viewport camera) is bring maintained instead of it updating the the Player camera.

To answer my own question. My guess was correct. There was another scene Camera in the scene and the GS was quality was being rendered from that perspective, not the player camera. Deleting the other camera fixed the problem

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