In my game trigo run… one of my levels is an imported mesh… but when i placed it down i couldn’t give it a material array… making it impossible to give the mesh a material, is there any way for me to give the mesh a material…
also here’s the project link if you need it
https://playcanvas.com/project/876716/overview/trigo-run
Hi @Kevin_Herod! Which asset and level it is?
it is Level 9 & 10 and it’s called SpikeTunnel
Do you use Blender or another modeling program? I think you can fix this by adding a default material in the modeling program you use.
i made that model a couple of months ago so i have no idea… i dont remember what i used… it was some random online thing
If you add the template of the SpikeTunnel to the scene, you can change the material on the render component
Below a video of a quick workaround to be able to apply a material. Basically you need to remove the asset from your current render component and add it again.
thanks that was a very simple workaround (i still have no idea why that worked lol) but thanks you can put this as solved