[SOLVED] Gaussian Splat with Inverted Axis in Scene Regular Editor

I’m messing around with Gaussian Splat not in splat viewer but in the regular editor. It seems to always bring my splat with an inverted y axis into the scene. What’s strange is when I double click to bring up model viewer, it shows it with non-inverted y axis. Is it some sort of quirk with editor or am I missing some sort of import parameter to make sure it shows properly in scene? I’m using exported .ply straight from postshot

@slimbuck can explain this the best.

Hi @BattyVanBitten (cool name!),

Yeah PLY files have positive Y axis go into the ground, so strange.

So we rotate PLYs 180 degrees around the Z axis by default. If you load a PLY into SuperSplat, you’ll see the default transform has this 180 degree rotation.

It looks like the editor does not add the rotation, whereas model-viewer does. So that’s what you’re seeing.

Till this is addressed in the editor, please continue adding a 180 degree Z rotation to your PLYs to have them match the other tools.

Thanks!