Hello,
I’m experiencing an issue with Gaussian splatting in my PlayCanvas project. The splats render correctly on a PC browser, but when viewed on a VR device, each splat appears significantly larger. The assets themselves are not scaled up; rather, each individual splat seems to be oversized.
Error Description:
The Gaussian splats are rendering at a much larger size on VR devices compared to the PC browser.
Steps to Reproduce:
- Open this PlayCanvas project: PlayCanvas 3D HTML5 Game Engine
- View the scene in a PC browser to confirm the correct splat size.
- Switch to a VR device (e.g., Oculus Quest 3) and observe the splat size. The issue is also present when viewed through MS Mixed Reality Portal.
Expected Behavior:
The Gaussian splats should render at the same size on both PC browsers and VR devices.
Actual Behavior:
The splats appear much larger on VR devices.
Project Details:
- PlayCanvas Version: 1.71.6
- Browser: Chrome 126.0.6478.127
- VR Device: Oculus Quest 3
- Operating System: Windows 10
Additional Context:
I have tried adjusting the settings but have not found a solution. I suspect this might be related to the rendering settings for VR devices.
Any assistance or guidance on how to resolve this issue would be greatly appreciated. Thank you in advance!