[SOLVED] Fur effect in Gaussian Splatting

I made a 3D sphere covered by Fur defined in particles effects of Blender, and I used the Camera Array Tool addon to generate the images, cameras position and a point cloud to generate a Gaussian Splat file in Brush and Postshot too. I them compressed the .ply in SuperSplat editor to achieve the .sog file that I inserted in an editor project forked by the 3D Gaussian Splat sample. It is working but there are some holes and the fur effect is not so good. What are the tricks and tips used for the Playcanvas logo used in this project sample that makes it way better than mine?

3D Gaussian Splat Test - PLAYCANVAS

I think the furry PlayCanvas logo was made by Sean Wilson. He hangs out on the PlayCanvas Discord (username ‘Astral’). If you join, you can ask him yourself (he hangs out in the #general-3dgs channel).

He also made this:

Great demo too!
Thanks @will I will ask him!

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