I’ve just created simple UV Sphere in Blender and exported to .fbx format (pic 1)
And dropped it into PlayCanvas scene. now it looks like pic 2
First question: Why does it flat shaded? I didn’t do any actions to do it flat, I thought it’s should be smooth shaded by default, doesn’t it? It’s surprising May be because vertices are duplicated
Then, I’ve attached custom material to this mesh with diffuse map (like Earth). Just flat diffuse color works good, but texture is going wrong (pic 3, left is flat color, right is texture). Well, second question is, how to make it work?
Finally, I want to achieve flat shading effect, but with texture on the sphere. Should I use Blender tools for make specific texture or smth like this?
You shouldn’t have to smooth the mesh on export. Just ensure that you’ve correctly set up your normals in your Maya scene. I believe there’s an option to actually view the normal vectors. Check they look sensible (i.e. smoothed).