- above is a faulty cylinder without “COLOR” in its ‘Attributes’.
While exporting a .fbx (with the; convert to .glb option), I accidently did the ‘right thing’ in Blender while exporting:
Where the right thing being, am glb-container object that possess this particular “COLOR” attribute.
Does any one know how to do this in a deliberate way? (I really need to control this)