[SOLVED] Exporting .fbx with "COLOR" as .glb-object attribute

  • above is a faulty cylinder without “COLOR” in its ‘Attributes’.

While exporting a .fbx (with the; convert to .glb option), I accidently did the ‘right thing’ in Blender while exporting:

Where the right thing being, am glb-container object that possess this particular “COLOR” attribute.
Does any one know how to do this in a deliberate way? (I really need to control this)

Hi @Thomas_Due_Nielsen,

Just paint over the default vertex colors in Vertex Paint mode in Blender. That will force the exporter to include that attribute: