Hello, i have this error in last line playerToPrey is not defined but it is into initialize, i don’t get why
var Prey = pc.createScript('prey');
Prey.attributes.add('radius', {type:'number', default:7});
Prey.attributes.add('range', {type:'number', default:5});
Prey.attributes.add("preySpeed", {type:"number", default:0.5});
Prey.attributes.add("walkAnimCutoff", {type:"number", default:0.87});
Prey.attributes.add("blendTime", {type:"number", default:1});
Prey.attributes.add('Player', {type:"entity"});
// initialize code called once per entity
Prey.prototype.initialize = function() {
var temp = new pc.Vec3();
var playerToPrey= new pc.Vec3();
this.fortune=5;
this.attac=0;
this.defence=0;
this.damage=0;
this.armor=0;
this.model = this.entity.findByName("Model");
this.startPosition = this.entity.getPosition();
this.startRotation = this.entity.getRotation();
this.originPrey = this.entity.getPosition();
//this.enemySpeed = 1;
this.moveTimer=0;
this.newPreyPos= new pc.Vec3();
this.lastPos= new pc.Vec3();
this.entity.rigidbody.syncEntityToBody();
//this.entity.collision.on('collisionstart', this.onCollisionStart, this);
this.state = "idle";
};
// update code called every frame
Prey.prototype.update = function(dt) {
this.moveTimer += dt;
var playerPos = this.Player.getPosition();
var playerState = this.Player.script.player.state;
var preyPos = this.entity.getPosition();
var distance = 0;
//var newEnemyPos = null;
playerToPrey.sub2(playerPos, preyPos);