Hello Playcanvas Community!
I am working on transferring a unity’s environment to playcanvas and I got stuck at trees in the game. I have imported tree’s FBX model into playcanvas, however, when setting the material on the tree, my tree’s branches/leaves look boxed. The reason for that is in unity, a value is set for Alpha cutoff, that controls the coverage of branches.
I have set the same textures that the material in unity is using.
Albedo Map → Diffuse Map
Normal Map → Normal Map
Occlusion Map → Ambient Occlusion
My tree looks like below in playcanvas.
I do realise that I have to play with “opacity” section of the material, however, I am unable to figure the right properties to set in order to achieve my desired result.
Any help would be appreciated.
Cheers!