damvad
#1
Hi folks,
How would I go about loading and playing animations from .glb files in a no-editor scenario? I have two possible cases
Case A:
One .glb file with both mesh and multiple animations
Case B:
One .glb file with mesh and rig
Multiple separate .glb files with animations
Thanks
Have a look at engine only examples here, related to animation, for example:
https://playcanvas.github.io/#/animation/locomotion
It loads multiple glb files, gets models and animations from them and puts them together to render them.
damvad
#4
@mvaligursky
I got it working! Important to treat the asset as a container. Otherwise you won’t have access to the animations
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