So I tried to change between entities using the up and down keys. Basically there are arrows pointing towards images, and the code is supposed to change between each arrow, by enabling or disabling them. Problem is that the code doesn’t work as expected.
Code:
var GlobalManager = pc.createScript('globalManager');
//Scenes
GlobalManager.attributes.add("title", { type: 'entity', title: 'Title' });
GlobalManager.attributes.add("testlvl", { type: 'entity', title: 'Test Level' });
//Title
GlobalManager.attributes.add("parrow", { type: 'entity', title: 'Play Arrow' });
GlobalManager.attributes.add("sarrow", { type: 'entity', title: 'Settings Arrow' });
GlobalManager.attributes.add("Arrow", { type: 'entity', title: 'About Arrow' });
// initialize code called once per entity
GlobalManager.prototype.initialize = function() {
this.app.keyboard.on(pc.EVENT_KEYDOWN, this.onKeyDown, this);
this.app.keyboard.on(pc.EVENT_KEYUP, this.onKeyUp, this);
//Scenes
this.title.enabled = true;
this.testlvl.enabled = false;
//Title
this.parrow.enabled = true;
this.sarrow.enabled = false;
this.Arrow.enabled = false;
};
// update code called every frame
GlobalManager.prototype.update = function(dt) {
//Title
if (this.title.enabled === true) {
if (this.parrow.enabled === true) {
if (this.app.keyboard.wasPressed(pc.KEY_A)) {
this.title.enabled = false;
this.testlvl.enabled = true;
}
if (this.app.keyboard.wasPressed(pc.KEY_DOWN)) {
this.sarrow.enabled = true;
this.Arrow.enabled = false;
this.parrow.enabled = false;
}
if (this.app.keyboard.wasPressed(pc.KEY_UP)) {
this.sarrow.enabled = false;
this.Arrow.enabled = true;
this.parrow.enabled = false;
}
}
if (this.sarrow.enabled === true) {
if (this.app.keyboard.wasPressed(pc.KEY_A)) {
//To Be Added
}
if (this.app.keyboard.wasPressed(pc.KEY_DOWN)) {
this.parrow.enabled = false;
this.Arrow.enabled = true;
this.sarrow.enabled = false;
}
if (this.app.keyboard.wasPressed(pc.KEY_UP)) {
this.parrow.enabled = true;
this.Arrow.enabled = false;
this.sarrow.enabled = false;
}
}
if (this.Arrow.enabled === true) {
if (this.app.keyboard.wasPressed(pc.KEY_A)) {
//To Be Added
}
if (this.app.keyboard.wasPressed(pc.KEY_DOWN)) {
this.parrow.enabled = true;
this.sarrow.enabled = false;
this.Arrow.enabled = false;
}
if (this.app.keyboard.wasPressed(pc.KEY_UP)) {
this.parrow.enabled = false;
this.sarrow.enabled = true;
this.Arrow.enabled = false;
}
}
}
};
// swap method called for script hot-reloading
// inherit your script state here
// GlobalManager.prototype.swap = function(old) { };
// to learn more about script anatomy, please read:
// http://developer.playcanvas.com/en/user-manual/scripting/
Link to Editor: https://playcanvas.com/editor/scene/926034
So can someone help me fix this issue? Is there some code that I wrote wrong?