By default the generated characters for the font don’t include these characters. You can add them to the list of characters to be generated on the font asset here and click process font.
The reason for this is that the font is converted to a bitmap font file and more characters mean a larger texture that needs to be generated and loaded.
Thank you very mutch for your answer.
I tried to add some “special characters” to the font and click the process button: the chars are now rendered.
But now there is another problem, I cannot know whitch characters will be used in the game, because the text are loaded by backend, and filled by users.
Hey @yaustar,
This did not work for me, when i modified my font file to include “Latin Supplement” (My game supports Spanish localization so i need é and ñ and stuff), I get an error : “Warning: The following characters were not found in the font file” then it says unicode 173. I cannot save successfully. I tried manually adding my characters and it did successfully save but then the characters did not show up in my build
Hey,
So it was a user error for my second point, when i manually added the é, ñ and á it worked! But ill leave my comment there for the first part. I sitll get that warning if I do “Latin ExtendeD”, i have to manually add the characters i need to get it to work