I am facing a issue the follow issue:
When I rotate a empty object its transformation doesn’t change direction in the editor’s view, even though it changes in the backend.
With some rotations, the arrows SHOULD change, but they dont and I have to guess where the new object is Looking at…:
whereas I also use unity engine and the directions of the x,y,z also change as I rotate.
Example in unity, when I apply rotations the editor show the direction in which the object is facing:
Indeed the translation gizmos aren’t updated to the local forward direction of the selected entity.
This may be a good feature request for the Playcanvas editor, if would like you can submit it here (editor repo):
Yes I always have to guess the direction in which the object is facing by looking at its rotations, sure I will post there.
There’s a button in the editor to show the arrows in local space.
On mobile at the moment so can’t screens shot but it’s on the left hand side and looks like a planet globe.
Indeed @yaustar is right World/Local, I’ve missed that it translates the gizmo: