[SOLVED] Does PlayCanvas support Temporal Anti-Aliasing (TAA) Render Pass?

Hi, I’m wondering if PlayCanvas has built-in support for the Temporal Anti-Aliasing (TAA) Render Pass. If not, are there any recommended workarounds or community solutions to implement TAA? Thanks!

Yes, it is supported via a CameraFrame:

You can see example here:

https://playcanvas.vercel.app/#/graphics/taa

thinks