I’m trying to simply scroll UVs in a custom shader.
Here’s my test project:
In the vertex shader, I’m passing in time and assuming I could do this to scroll horisontally:
vUv0 = uv_tex + vec2(timer, 0);
But for some reason, it’s not working. The result is a blurred texture (in this case gray because I’m testing on a checkered texture). How can I make it scroll?