I’m having trouble with a project.
Basically, it works ok on PC/Mac but as soon as I open it with IOS the following message appears:
"A problem repeatedly occurred on URL "
Any idea on how one would go to start debugging for such issue?
The only warning that I can see in iOs console are this:
“responseType: arraybuffer being served with Content-Type: image/vnd.ms-dds”
“DEPRECATED: pc.RenderTarget constructor no longer accepts GraphicsDevice parameter.”
“Lightmapper’s BAKE_COLORDIR mode is not compatible with Light’s bakeNumSamples larger than one. Forcing it to one.”
I tried:
Removing almost anything, it starts playing as soon as I have only three walls and no floor. Changing or resetting materials has almost no effect - sometimes it runs - sometimes it doesnt
Using lightmapping and not using it - no effect
Preferring WebGL 2, high performance etc etc, no effect
It seems OS dependent, it runs well on my Mac M1, but crashes on my iPad M1.
A friend of mine also just told me it doesn’t work in Android as well.
Any useful resource on what to check for these issues?
Like video memory (iOS can be quite punishing on that). I can see the scene downloading a lot of uncompressed (.png) textures, you can easily enable texture compression in PlayCanvas: