I have forked the real time multiplayer project, and am trying to do the following. Instead of updating the position of the entity like the tutorial does, I am constantly changing the tags of the entity randomly in a format similar to this - “no_one8”, where no_one is the first tag, and 8 is the randomly generated number. This is happening in the update function of the player. I have not changed the server set up at all, and the only change I have made in network.js is that instead of the position, I am transmitting the three randomly generated tags, and updating the same in a set of text elements. However, this doesn’t constantly update like I am expecting it to, and instead I must keep switching between tabs to see the changes. The video here shows the same - https://drive.google.com/file/d/11zzELxKVKwnuJ2n5oIoQxklUy12evKA-/view?usp=sharing.
How do I get it to constantly update without having to switch tabs?