Hello, I have a problem with collision triggers.
I have main entity which contains a lot of platforms with collision triggers.
The problem is that when I rotate that main entity,
the meshes are correcly rotated, but their collision trigger space remains fixed.
Here is a demo: https://launch.playcanvas.com/751420?debug=true
The browser console displays always the name of the original platform,
regardless of being rotated by the main entity.
Is there a way to rotate the main entity and make the collision trigger
of their children rotate as well?