I’m having an issue where I want to raycast to the surface of a character (composed of a bunch of skinned meshes).
I can figure out how to get a regular mesh collision working by simply assigning the Render Asset attribute appropriately and then having a sort of shadow character which is a bunch of rigid bodies + meshColliders who are transformed by the animations in scripts.
The issue is these mesh colliders aren’t skinned and so don’t match their visuals perfectly.
Is there support for collision skinned meshes in playcanvas?
If not, is there support in ammo.js? Could someone point me to the relevant documentation in Ammo/Bullet as I’m having a hard time parsing it myself currently.
Thanks!