we have this little activity that when the character hits the object, it gets destroyed, yet a simple collision i can’t do… please help, i don’t know what i’m doing wrong T^T
Hi @John_Bryan_Panotes and welcome!
I don’t see anything wrong in your setup, but when you move a kinimatic rigidbody with translateLocal()
I suggest not to move the rigidbody by applyForce()
as well. (I’m not sure if this has any effect on a kinematic rigidbody to be honest).
Can you try to disable the applyForce()
lines?
i removed the codes you mentioned but unfortunately, it still doesn’t work D:
The letter S
should not be capitalized.
IT WORKED!! THANK YOUU SO MUCH YOU’RE A LIFE SAVER!!
I’ll be careful next time with the capitalization stuff … Thank you again so much !!
hello! sorry for the trouble… my friend also has the same problem i did, but she’s using dynamic for her rigid body and i’m not sure if it’ll be different in her case
Just to be sure, are the changes made to the script saved?
yup, she said it has been saved there.
Yes, I see now it’s working.
omg sorry for that! she told me that she was indeed saving it but i think because of her wifi, it wasn’t reflecting… anyway thank youu really !! we appreciate the help so much !!