When “flight” over the top of the castle a selector touches the static box of the sky and an event that changes scene is triggered. The second scene really appears but the first one does not disappear. The strange thing is that I have not made any changes to this script.
From what I can see, the root node of the scene name has been changed fro
Do you have an error in the dev console that says something along the lines of ‘cannot call destroy on undefined object’?
Oh yeah; Of course. I have worked so many hours that I have omitted something so simple. Thank you