I am having trouble getting the gun to stay on my screen when looking around.
Having problems programming it into the code.
Your first-person-movement.js creates a new camera entity, it doesn’t use the one you add in the hierarchy.
Comment out line 19 and also put back your camera to Perspective projection and it will work:
FirstPersonMovement.prototype.initialize = function() {
this.force = new pc.Vec3();
//this.camera = null;
Are you wanting me to replace that line with the one you commented?
Oh, is that the problem with it
Still trying to figure out what you want me to do
Ok I see that is fixed it in the editor but when I press run it is still weird
Thank you so much that is very helpful!
It is still broken on mine but on your copy it is exactly the same
Very confused
I’ve just done two changes to the original project you posted:
- commented out line 19
- set the camera projection to Perspective in editor:
I have it set as that
would you like to be admin for a moment instead of forking it to figure out what is wrong with it
I have the exact same thing could you try fixing it again. I could make you admin for a minute to fix the original project!
Sorry, I am not able to that right now.
Sorry to keep bothering but I still cannot fix it could you please help.
Nev mid I have big-brain Idea You forked my game and fixed it so I will fork the fork