Hi everyone,
I’m experiencing a strange issue when using pc.CameraFrame in PlayCanvas
Problem:
When I create a CameraFrame, the scene immediately becomes washed out with loss of deep blacks, even with a minimal setup:
const frame = new pc.CameraFrame(app, cameraEntity.camera);
// Scene is already washed out HERE - before calling frame.update()
- Engine version: 2.14.3
Key finding:
The issue occurs immediately when constructing the CameraFrame, even before calling frame.update(). This suggests the constructor itself is modifying camera or rendering state in a way that affects the final output.
Screenshots:
Has anyone else encountered this? Is there a specific configuration needed to preserve the original scene appearance when using CameraFrame?
Any help would be greatly appreciated!