Hello,
I have encountered a bug where hierachical import seems to have the wrong scale and the Animations don’t work for it. I have replicated the issue I am having in this
Project: https://playcanvas.com/editor/scene/1192700
where an FBX file is imported with the hierarchical import on, and another time with it off and as seen the hierachically imported FBX seems to have wrong scale and the animations don’t play.
Seems rotations and scale are off, indeed this seems like a bug calling @yaustar@vaios. Bone imports seem to be correct but the parent entity is the issue:
Thinking maybe that parent node isn’t taken into account when imported without the hierarchical import.