So I’m having this issue where I get blurry UI on mobile, I know this is caused by not using device pixel ratio, but if I use device pixel ratio it runs at like 2 fps.
So, I was wondering if there is any way to get the UI layer to render on a seperate canvas at a higher resolution so that I can have a nice crisp UI, while not suffering performance issues by rendering the 3d stuff at super high resolutions?
If not, this would be a super nice feature to have. as the in-game graphics rendering at a low resolution are hardly noticeable, but the low res UI sticks out like a sore thumb