Hi Playcanvas !
I’m currently about to release a game for Snapchat (mini) and used the ‘Bitmoji Plaza’ as template for the bitmoji integration.
Everything works well in the editor as well as in Snapchat when using real-time testing but once I build and push the game the following happens:
In the network tab it appears to get a status 0 but still retrieves the gltf base64.
Then I’m able to log the response url .
The virtual console then logs a network error.
This is using an unmodified fork of Bitmoji Plaza
To reproduice:
- Build ‘Bitmoji Plaza’ from Playcanvas.
- Upload to a Snap Dev project.
- Create a release with the build.
- Test on Snapchat.
Any idea on what is the problem or what I could be doing wrong?
Thanks in advance and don’t hesitate to ask more precisions.
Have a great day,
Issaya.