[SOLVED] Batched objects appear white at run time

Hi all,

Just wondering if I am missing something - I created a batch group and added a bunch of meshes to it (same mesh, material etc) - and when I run the build, the objects are completely white.

It seems to break if the mesh has a material with a texture defined and Vertex Color selected.


When you launch your application append this to the URL


Does it work if you do that?

It does indeed appear to fix it. Bug? :slight_smile:

Yes that means that the new engine has already a fix. We will deploy the new engine soon possibly even tomorrow.

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Thanks very much! :slight_smile: