see my code
var MobileMovement = pc.createScript(‘mobileMovement’);
MobileMovement.attributes.add(‘player’,{type :‘entity’});
MobileMovement.prototype.initialize = function() {
this.entity.element.on(‘touchstart’,this.ontouchstart,this);
this.entity.element.on(‘mousedown’,this.ontouchstart,this);
};
MobileMovement.prototype.update = function(dt) {
};
MobileMovement.prototype.ontouchstart = function() {
this.player.rigidbody.applyImpulse(-0.1,0,0);
};
but it does not work when i press the button, so long for my mobile game
i even made the player a dynamic with a collision
Hi @jus.co_ding_me_23,
Check if your element component has the Use Input property set to true in editor.
Fus_ion
#5
it’s a boolean under the element component
Start debugging your code, is it the callback not fired or maybe your applied impulse too small?
Add a console log and check in the browser console if your method is being actually fired:
MobileMovement.prototype.ontouchstart = function() {
console.log('inside');
this.player.rigidbody.applyImpulse(-0.1,0,0);
};
it works, thanks @Leonidas
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