[SOLVED] As if they still possessed the rigidbodies ... local bug?

In my project I get a ‘hanging error/bug’: https://launch.playcanvas.com/788001?debug=true
As I no longer have rigidbodies or collisions on my entity (called “HitMarker” in root, and is being cloned at makeDroplets in the Shapepicker script), I wonder why they at cloning (by camera-movement/CameraFollowTrail) still get enlarged as if they still possessed the rigidbodies?

Within another approach of the project, the problem was no more