[SOLVED] Annimation not working

Hi,

I am facing an issue my animation is not working. I have cross checked the root_bone and it is passed correctly. I have share the console as well. The console is showing the animation is in idle state. also showed the animation component where you can see the ideal state contains animation in it. thanks in advance.

mvaligursky
can you help ?

Can you share a sample project please?

Hi @Albertos please share your username so I can add you in this project

My username is albertos, but if you sent me the link in a personal message I will fork your project to debug it.

I have given you access please check

As long as you assign the correct root bone your setup seems fine. Are you sure the animation is designed for this model? I think the bone structure is not correct in combination with the animation.

yes its correct let me show you one thing I remove the state graph and undo it it start working

you can also check it the animation is fine the state graph is not working fine. If i reload the game it is again static. try to do this

steps
1 - remove state graph
2 - undo

@yaustar @will @Hassan_Amjad1 @LeXXik @cezararndt
can you guys look into it .

can you please avoid pinging people directly, people come and help when they can.

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sorry :confused:

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I found out that the animation doesn’t work because of a mask. Did you create a mask? I have no idea how this works exactly. If you remove the mask, the problem is solved.

image

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no i didnt create it if you make a state graph this is by default

thanks Alberto’s the issue is solved.