Hello guys,
Since the engine has been updated to v1.43.0 earlier today, one of the projects got broken with following error messages (call stack overload?):
Details:
#1
#2
Worked well in v1.42.0.
Hello guys,
Since the engine has been updated to v1.43.0 earlier today, one of the projects got broken with following error messages (call stack overload?):
Details:
#1
#2
Worked well in v1.42.0.
Just a reminder that you can do this to be unblocked:
@Igor Would you be able to provide an example project please? I can’t reproduce on an existing Anim State Project that I have.
Same for us. Previously working animations break now.
@stan Would you be able to provide us with an example project (private or public) that we can look at please?
Of course, I’ll try to prepare a test project and share it here.
Many thanks!
@yaustar here is the sample project: PlayCanvas 3D HTML5 Game Engine
Click or touch anywhere on the screen to enable the model/animation. At that moment, the “maximum call stack size exceeded” issue reveals.
I’ve noticed that it possibly happens to animation clips with duration === 0 (not sure though, but most likely the issue comes from here, see attached screenshot)
P.S. The same bug also present in the editor. I disabled the scooter model by default to prevent editor from crash when you open the scene
Thanks, Elliott is on the case!
A fix has been merged.
I’ll deploy 1.43.1 now.
1.43.1 is now live. FIXED!