After the latest engine update, most of my GLB animations broke. I have a series of products that have open/close animations, and now parts of the model goes into weird positions or rotations as soon as I play one of its clips.
I had the same problem with JSON objects, but switching to GLB seemed to have fixed it. Now it’s back… :-/
All my source FBX models animate just fine in 3DSMax when imported…
Is there anything going on with the way Playcanvas handles the animations that’s different in the new engine version vs the previous?