[SOLVED] Ammo script error abort(OOM)

TLDR, the collision meshes are far too high poly. The collision mesh and the render mesh do not need to be same. The Room 5 hologram walls are 300k polys each when they should be simple boxes for collision. After doing this, the game loads normally.

The collision mesh/shapes as a rule of thumb should as simple as possible (ie a couple of hundred polys).

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