Hello everybody. I did my reading and I am aware that this is an old issue with Ammo.js not giving the collision details to play canvas.
Did anybody find a solution for this? My game is something a little bit like pong, I spawn more than one ball and collision not firing happen a lot. I tried to work my way around the issue, ignoring it and creating a detection system not as accurate as collision but it is way more messy in game play now because of all the ‘ghost balls’ that do not fire collision events.
How did you solve this Ammo.js issue in your games?