[SOLVED] Accessing Entity Assets with Code

Hi @Sebastian and welcome,

This is a valid question, the way to do it is to update the shader/material values directly on the mesh instance.

That isn’t fully documented right now, but here is a forum post with instructions on how to do this:

Note the color values should be passed in the 0.0-1.0 range, not 0-255.

Let me know if this resolves your issue.

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