ButtonMesh is a Meshinstance of the Model. The problem being I have multiple instances of the model and all meshinstances are being updated. So I guess I am still only editing the model’s assets instead of its entity assets.
But I don’t really know how I can acces these entity materials. I tried accessing the model to get the materials but failed:
Having provided the correct answer after a mere 19minutes is a job well done.
And thanks for pointing out the correct color values. This one might have caused me major headaches later on.