[SOLVED] 3D UI Text always over objects

An alternative method to this is to use render layers and ‘camera stacking’ where one camera renders the world and another camera renders the UI on top: https://playcanvas.com/project/940278/overview/ui-rendering-on-top-with-layers

This has the drawbacks of needing to keep two cameras in ‘sync’ with properties but the advantage is that you don’t have to mess around with materials.

See also: [SOLVED] Render Object Over Another Objects - #4 by yaustar
And [SOLVED] Layers and affect of the 'Order' - #7 by yaustar

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