Hello, I am making a bowling game and I already got the movement of the bowl but the bowl bounces sometimes on the plane. How can you fix this problem? https://launch.playcanvas.com/1110195?debug=true
@Saad_Haider, did you fix/workaround this?
I’m not sure, but think you can clamp the hight in the position vector?
clamp camera
Yes I got it fixed, here’s how:
this.entity.rigidbody.body.setContactProcessingThreshold(0.00001);
If the platform has a single long collider it shouldn’t jump and it only happens if you have a lot of small pieces of colliders and so when it goes from one collider to another collider, it jumps a little bit, but the above line should fix that problem.
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Thanks @Saad_Haider! (ps. thanks @Gurki too)
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Wait, I am having a problem when I put
Any ideas?
this.entity.rigidbody.body.setContactProcessingThreshold(0.00001);
in my script.Any ideas?
Hi @Gabriel_Dobrzynski! You have placed the line outside a function.
Thanks! Just started coding!
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