Skybox smooth transition / Skybox blending

I want to make day/night transition like in UE4
Demo video
Is there any solution?

We don’t have that particular feature.

I’m thinking you might be write something custom using an inverted sphere and a shader to transition between textures/colours.

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See how skybox is implemented in the engine here:

you could use similar code, and implement what @yaustar suggested.

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I suppose you could also enable alpha blending, and lerp the ‘Intensity’ of the material down to zero.