This is without any dynamic lighting in the scene. Is there a way to blur the shadows from the cubemap the same way you can with point and directional lights?
Thanks!
Edit: This seems to happen even with a regular primitive sphere in a new default Model Viewer project
64-bit Windows 10, happens on both Chrome and Firefox from what I tried.
This happens just on a new project, so the latest version of PlayCanvas.
All I did was make a new model viewer project and add a primitive sphere, basically anything spherical will have these shadow problems caused by the HDRI
I also opened the same project on my work computer and Android and they both worked
as normal, so there must be something different about my desktop that’s going under the radar.
I’ll update my Nvidia drivers when I get home and see if that fixes it
Nah, no errors in the console. Updating the Nvidia drivers also didn’t work. I’m running a Geforce RTX 3070, Direct X 12. I can’t imagine any of those matter though
In any case, I appreciate the help. I gotta get this project done real fast though, so I’ll be back to figure this out later. I really prefer Playcanvas’ API over Babylon and ThreeJS, but I’m kind of on a tight schedule with this one so I’ll probably just use ThreeJS and re-open this later if it’s still happening on later versions.
It looks like all 3 versions available there have this happen. The version that I have that does not have the graphics problem is v1.45.3, but I’ll upgrade and go through them to find out what the actual last working version is when I get the time. I’ll bump this thread when I find out.