What is ‘loadFaces’ set for? I didn’t search for this in the API documentation.I encountered some problems while setting up the Sky Box. I accidentally saw this method, which is very helpful for me to set up the Sky Box. I want to know what this is for
It’s a bit of legacy code in the engine. The cubemap asset itself, only contains the mipmap levels and the preflighted data.
So, it that is only loaded, the reflections only would show the mipmap levels. Having this flag and loading the cubemap again, will load the 6 face textures into the cubemap so they are used for reflections.