Im thinking about asset loading and wondering what the best method is to load some Skinned Model JSON files.
Here are my supposed options, & presume that with each option that the published application is downloaded from Playcanvas and self-hosted :
-
I upload the FBX into Playcanvas and importer converts to JSON, and don’t set the JSON to preload. Will these be included in my published build? I want to initially load the game and then load the models after the games menus are loaded so as to provide a smooth experience. If i download a self-hosted build, i want to know if these are available…
-
I upload the models into Playcanvas, and download the JSON and reupload to an Asset Server to then download later during the menus, Is this option supported or will there be a problem?