Skin Render becomes invisible when setting Batch Group

I have one material for all objects, so I want to use batching, but the player model (only one with skinning) disappears when any batch group is placed on it. For other objects, everything is fine and batching works, judging by the profiler.

(Player model disappears even without restarting the debug session, if in parallel you change the batch group to any other than None in the editor)

So, maybe batching just doesn’t work for skinned render? It is not a problem to leave this one model without batching, but I would like to understand the reason.

That’s correct. The batcher is not currently compatible with skinned meshes. See here for more context:

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