Hi Leonidas, always nice to hear from you hahaha.
I’m getting a little bit conffuse about the sizes and the optimization maybe you can give me a hand.
When I publish my project into playcanvas, it says “40mb”, but when I test it with Chrome developer tool, it says “31mb” transfered and “159mb” resources, where does this diferente sizes come from? Which one should I take care of?
Also this is kinda weird, when I load te developer tool, it shows me that some assets that are NOT in the scene, but are in the project ( for testing porpuse I’ve upload differntes fbx of the same asset ) are loading, is it an error or the game always load all the asset beside they are in the scene or not? It also happens whit enable and disabled assets.
And one more question… It would be best practice to load 1 mesh of the windows ( for example ) and copy and relocated it in all the windows of the building to get better load times? Or it’s just better to have all my windows collapsed into one big mesh? Because relocate all windows in the PlayCanvas is gonna be slower. I suppouse that with furniture this is the way to go, is it?
Tnks for your time man, it’s aprecciated