Hi folks,
I have the next issue in my project when I try to run it on IOs devices:
I tried the next “solutions”
Change models lightmaps sizes
Change Shadow Bias values
Change Directional Light resolution(4096x4096) (2048x2048)
Change Shadow Type in directional light
Change Directional light to Point Light
Change Blur Size in directional light
what does it look like when running on desktop?
1 Like
this is the Playcanvas Run
It could be related to this:
opened 02:08PM - 18 Oct 21 UTC
bug
area: graphics
Shadows are looking weird, pixelated on the edges.
PCF Shadow render issue w… ith Iphone7, iOS 15.0
Tested also with Iphone5 SE, iOS 11 (same result)
### Steps to Reproduce
1. Open https://playcanvas.com/editor/scene/1252918
2. Hit Launch
On a real scene with lots of models it is very obvious that PCF is broken.
and is there a solution to resolve it soon? Because I see it’s all in development what is talked about in that Github link.
This is an issue with tech stack on iOS (and not Playcanvas). Their report says that have a fix, but they have not communicated yet when it will be released.
As a possible workaround, you could try if VSM16 would work for you … you can easily test it using PlayCanvas Examples on the device as well.
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The question is - is this the problem you are hitting? Do you get it on iOS15, but works fine on iOS14?