Shape of Racing Track

We are utilizing the default plane and we have created a basic straight with 10000 units on the x-axis. How could I deform the track to make it more curvy/circular? Also how can I inspect the code of the plane without adding any meshes or data extractors?

Hello @Sand_Man !

I don’t know how to change the shape of the plane, but you can just add more planes with changes on the y axis and make it line up.

Can you explain what you mean?

Thank you for the quick response! An article or video told me that you cannot access the code of the plane directly and you would have to add code to access the code for the plane or something, and I wanted the code of the plane in the first place because I thought you could shape it from there by changing the property of all the vertices of the plane.

No problem!

I dont know about changing vertices, but if you want to add code you can add a script component to the track and see if you can try that.