We have an animation setup that includes both animated transforms and animated shape keys in one animation. The animation is blended in once a certain parameter is reached, by gradually increasing the blend weight of the animation layer from 0 to 1.
The transform animations respond correctly to the blend weight, but the shape keys don’t seem to be influenced by it within the state graph.
Is this a limitation of shape keys with blend weights, or should they normally work as expected?
In theory it should work, but I’m not too familiar with the code. It’s possible layer blending only handles transforms but not weights, not sure unfortunately.
I’ve made a new simple setup scene for testing. A cube is getting deformed by shape keys and the sphere is just transforming in position.
If the Blend Weight is set to 0 the shape keys are still animated.