Hello,
I have recently set the skybox by applying a cubemap through this.app.setSkybox(skyboxAsset.cubemap)
, but realized that this was over-writing the ambientLight and gammaCorrection app.scene values.
Does anyone know a way to get the skybox to NOT take priority and over-write these values?
I have also tried to not apply the cubemap to the world skybox but instead to individual materials that need it
for (let index in this.Entity.model.meshInstances) {
this.Entity.model.meshInstances[index].material.cubeMap = cubemap;
this.Entity.model.meshInstances[index].material.update();
}
But this gives the following WebGL errors
WebGL: INVALID_VALUE: uniform1iv: no array
84[.WebGL-000001EE8E601370]RENDER WARNING: there is no texture bound to the unit 0
4localhost/:1 [.WebGL-000001EE8E601370]GL ERROR :GL_INVALID_OPERATION : GetShaderiv: <- error from previous GL command
On a side note, these errors go away if Iām applying the cubemap to textures AND have the skybox being set through this.app.setSkybox
The main issue is setting the skybox over-writes the world light/gamma settings. Thank you!