Hi,guys ,I wonder if there is any way to set a material’s texture by using the pixel data directly?As for now I have to create a texture,copy the pixel data to that texture like this:
var tex = new pc.Texture();
var pixels = tex.lock();
for(var i=0;i<myPixelData.length;i++){
pixels[i] = myPixelData[i];
};
tex.unlock();
mat.diffusemap = tex;
when the texture’s resolution is large,this loop function will have a noticeable impact on performance.I wonder if there is any better solution? since the webgl can read pixel data,I guess there is a straightforward way,can you guys give me some advice?